Go there, and do as the instructions say. When my art was stolen, I got the post reported, and it was taken down. Don’t worry, it doesn’t just take down the sources post, but it takes down all the reblogged posts too.
Please give this a reblog, many artists out there may not know this is here. And remember, ask permission before sharing, or don’t post it.
[five] quotes: 3. michael “rage quit” jones
OMG WHAT DID I DO!?
For mobile just hold the reblog button
my ascent into adulthood
I reblog this every time I see it, no question.
Everybody’s viewpoint has been twisted by the hindsight of what Sega became, and the decisions that lead to their “downfall”, but Sonic the Hedgehog was a BIG deal in the 90’s.
Like, “bigger than anything else” big. He was everywhere, on everything. Six days a week on TV, in your comic books, in your Happy Meal, in your game console, with a pile of toys an merchandise. The universal metric for how popular a character is has always been how they stack up to the king of Mascots, Mickey Mouse - and according to polls run in 1995 and 1996, Sonic the Hedgehog was more recognizable than Mickey. A lot of people like to say, “Oh well Mickey Mouse wasn’t a big deal in 95 so of course Sonic beat him”, but even Nintendo, in that recent investor meeting, used the metric of “Mario used to be bigger than Mickey Mouse”. It’s an important measurement, because you don’t get much recognizable than that.
For a stretch of about four years there, Sega and especially Sonic the Hedgehog were household names.
That was literally 20 years ago, of course. But it’s also important to realize that while it’s universally accepted that Sonic games were bad, it wasn’t just like Sega squeezed out a turd and everybody went “Oh man, Sonic the Hedgehog’s dead.”
Outside of a couple of forgettable spinoffs, Sonic took a five year hiatus. Sonic Adventure in 1999 was a big deal… for its era. Nobody had done a platformer on that scale before. The story, the size of the world, the structure of 6 playable characters… you look back at it now and it’s an awful game, and endemic of what Sonic became, but, again, that’s hindsight. At the time, it blew the doors off everything, making it easier to forgive some of the more obvious flaws.
What proceeded was a downward slope. Sonic Adventure was an important, but flawed relaunch of the Sonic brand, but subsequent games misunderstood the successes of the previous entries and things gradually got worse. Not instantly, but gradually. It’s like that image from my Sonic Lost World video review:
That’s always been the thing. Even in a lot of the worst Sonic games, there’s that glimpse of something fun. You see the magic again. And for a while, that glimpse of magic was enough to say, “Well, maybe next time, ‘ey?”
The bad thing about magic is that you stop seeing it as you grow more cynical. You put up walls, tell yourself, “I’m too smart to believe in magic.”
It makes it all too easy to say things like, “Sega should just stop making Sonic games entirely" without actually stopping and thinking about… well, basically anything, really.
But they continue to sell. The Sonic franchise is still alive because Sega rarely makes Sonic games that are 100% bad. Overwhelmingly bad, sure, but not 100% bad. There’s always a good idea buried in there, somewhere (or at the very least, a good soundtrack).
The problem is whether or not you’re too cynical to still admit there’s magic there, however faint.
In all honesty, the only two recent titles I truly enjoyed out of the series was Sonic Chronicles: Dark Brotherhood and Sonic Unleashed. Both were good steps in the right direction. Sonic in a balanced RPG with decent storyline, or balanced exploration and combat in Sonic Unleashed with an even better storyline. Either way, I want to see more aspects of those two games to reappear. It’s not that they should stop making games, it’s that they should always give their best and not give in to the easy way out.
I will never not reblog this, because it just gives me so many feels.
This… Is how ever artist is - whether we draw, write or even roleplay… Our characters speak to us, they let us know how they feel, how they think… It’s why I cherish each character I have ever rp’d because… They’ve become a part of who I am. All of the characters I write as… I give life to and that to me is a beautiful thing.
this made me cry
Me and my co-star are still busy with our day-to-day lives, but rest assured, in all eventuality, we will begin our series.
I have been setting up my recording equipment so that she may view what I am doing, but she would require some equipment on her side for me to see what she is doing.
when someone says they dont like dogs
I don’t like dogs.
WHEN U DRAW SOMETHING AND IT COMES OUT FUCKING GOOD